Table of Contents
- 1. Why would one ever have edges with negative weights in real life?
- 2. Why do we need to be careful with negative weights?
- 3. How Bellman Ford’s algorithm works
- 4. Bellman Ford Pseudocode
- 5. Bellman Ford vs Dijkstra
- 6. Python, Java and C/C++ Examples
- 7. Bellman Ford’s Complexity
- 8. Bellman Ford’s Algorithm Applications
Bellman Ford algorithm helps us find the shortest path from a vertex to all other vertices of a weighted graph.
It is similar to Dijkstra’s algorithm but it can work with graphs in which edges can have negative weights.
1. Why would one ever have edges with negative weights in real life?
Negative weight edges might seem useless at first but they can explain a lot of phenomena like cashflow, the heat released/absorbed in a chemical reaction, etc.
For instance, if there are different ways to reach from one chemical A to another chemical B, each method will have sub-reactions involving both heat dissipation and absorption.
If we want to find the set of reactions where minimum energy is required, then we will need to be able to factor in the heat absorption as negative weights and heat dissipation as positive weights.
2. Why do we need to be careful with negative weights?
Negative weight edges can create negative weight cycles i.e. a cycle that will reduce the total path distance by coming back to the same point.

Shortest path algorithms like Dijkstra’s Algorithm that aren’t able to detect such a cycle can give an incorrect result because they can go through a negative weight cycle and reduce the path length.
3. How Bellman Ford’s algorithm works
Bellman Ford algorithm works by overestimating the length of the path from the starting vertex to all other vertices. Then it iteratively relaxes those estimates by finding new paths that are shorter than the previously overestimated paths.
By doing this repeatedly for all vertices, we can guarantee that the result is optimized.






4. Bellman Ford Pseudocode
We need to maintain the path distance of every vertex. We can store that in an array of size v, where v is the number of vertices.
We also want to be able to get the shortest path, not only know the length of the shortest path. For this, we map each vertex to the vertex that last updated its path length.
Once the algorithm is over, we can backtrack from the destination vertex to the source vertex to find the path.
function bellmanFord(G, S) for each vertex V in G distance[V] <- infinite previous[V] <- NULL distance[S] <- 0 for each vertex V in G for each edge (U,V) in G tempDistance <- distance[U] + edge_weight(U, V) if tempDistance < distance[V] distance[V] <- tempDistance previous[V] <- U for each edge (U,V) in G If distance[U] + edge_weight(U, V) < distance[V} Error: Negative Cycle Exists return distance[], previous[]
5. Bellman Ford vs Dijkstra
Bellman Ford’s algorithm and Dijkstra’s algorithm are very similar in structure. While Dijkstra looks only to the immediate neighbors of a vertex, Bellman goes through each edge in every iteration.

6. Python, Java and C/C++ Examples
Source code by Python Language:
# Bellman Ford Algorithm in Python class Graph: def __init__(self, vertices): self.V = vertices # Total number of vertices in the graph self.graph = [] # Array of edges # Add edges def add_edge(self, s, d, w): self.graph.append([s, d, w]) # Print the solution def print_solution(self, dist): print("Vertex Distance from Source") for i in range(self.V): print("{0}\t\t{1}".format(i, dist[i])) def bellman_ford(self, src): # Step 1: fill the distance array and predecessor array dist = [float("Inf")] * self.V # Mark the source vertex dist[src] = 0 # Step 2: relax edges |V| - 1 times for _ in range(self.V - 1): for s, d, w in self.graph: if dist[s] != float("Inf") and dist[s] + w < dist[d]: dist[d] = dist[s] + w # Step 3: detect negative cycle # if value changes then we have a negative cycle in the graph # and we cannot find the shortest distances for s, d, w in self.graph: if dist[s] != float("Inf") and dist[s] + w < dist[d]: print("Graph contains negative weight cycle") return # No negative weight cycle found! # Print the distance and predecessor array self.print_solution(dist) g = Graph(5) g.add_edge(0, 1, 5) g.add_edge(0, 2, 4) g.add_edge(1, 3, 3) g.add_edge(2, 1, 6) g.add_edge(3, 2, 2) g.bellman_ford(0)
Source code by Java Language:
// Bellman Ford Algorithm in Java class CreateGraph { // CreateGraph - it consists of edges class CreateEdge { int s, d, w; CreateEdge() { s = d = w = 0; } }; int V, E; CreateEdge edge[]; // Creates a graph with V vertices and E edges CreateGraph(int v, int e) { V = v; E = e; edge = new CreateEdge[e]; for (int i = 0; i < e; ++i) edge[i] = new CreateEdge(); } void BellmanFord(CreateGraph graph, int s) { int V = graph.V, E = graph.E; int dist[] = new int[V]; // Step 1: fill the distance array and predecessor array for (int i = 0; i < V; ++i) dist[i] = Integer.MAX_VALUE; // Mark the source vertex dist[s] = 0; // Step 2: relax edges |V| - 1 times for (int i = 1; i < V; ++i) { for (int j = 0; j < E; ++j) { // Get the edge data int u = graph.edge[j].s; int v = graph.edge[j].d; int w = graph.edge[j].w; if (dist[u] != Integer.MAX_VALUE && dist[u] + w < dist[v]) dist[v] = dist[u] + w; } } // Step 3: detect negative cycle // if value changes then we have a negative cycle in the graph // and we cannot find the shortest distances for (int j = 0; j < E; ++j) { int u = graph.edge[j].s; int v = graph.edge[j].d; int w = graph.edge[j].w; if (dist[u] != Integer.MAX_VALUE && dist[u] + w < dist[v]) { System.out.println("CreateGraph contains negative w cycle"); return; } } // No negative w cycle found! // Print the distance and predecessor array printSolution(dist, V); } // Print the solution void printSolution(int dist[], int V) { System.out.println("Vertex Distance from Source"); for (int i = 0; i < V; ++i) System.out.println(i + "\t\t" + dist[i]); } public static void main(String[] args) { int V = 5; // Total vertices int E = 8; // Total Edges CreateGraph graph = new CreateGraph(V, E); // edge 0 --> 1 graph.edge[0].s = 0; graph.edge[0].d = 1; graph.edge[0].w = 5; // edge 0 --> 2 graph.edge[1].s = 0; graph.edge[1].d = 2; graph.edge[1].w = 4; // edge 1 --> 3 graph.edge[2].s = 1; graph.edge[2].d = 3; graph.edge[2].w = 3; // edge 2 --> 1 graph.edge[3].s = 2; graph.edge[3].d = 1; graph.edge[3].w = 6; // edge 3 --> 2 graph.edge[4].s = 3; graph.edge[4].d = 2; graph.edge[4].w = 2; graph.BellmanFord(graph, 0); // 0 is the source vertex } }
Source code by C Language:
// Bellman Ford Algorithm in C #include <stdio.h> #include <stdlib.h> #define INFINITY 99999 //struct for the edges of the graph struct Edge { int u; //start vertex of the edge int v; //end vertex of the edge int w; //weight of the edge (u,v) }; //Graph - it consists of edges struct Graph { int V; //total number of vertices in the graph int E; //total number of edges in the graph struct Edge *edge; //array of edges }; void bellmanford(struct Graph *g, int source); void display(int arr[], int size); int main(void) { //create graph struct Graph *g = (struct Graph *)malloc(sizeof(struct Graph)); g->V = 4; //total vertices g->E = 5; //total edges //array of edges for graph g->edge = (struct Edge *)malloc(g->E * sizeof(struct Edge)); //------- adding the edges of the graph /* edge(u, v) where u = start vertex of the edge (u,v) v = end vertex of the edge (u,v) w is the weight of the edge (u,v) */ //edge 0 --> 1 g->edge[0].u = 0; g->edge[0].v = 1; g->edge[0].w = 5; //edge 0 --> 2 g->edge[1].u = 0; g->edge[1].v = 2; g->edge[1].w = 4; //edge 1 --> 3 g->edge[2].u = 1; g->edge[2].v = 3; g->edge[2].w = 3; //edge 2 --> 1 g->edge[3].u = 2; g->edge[3].v = 1; g->edge[3].w = 6; //edge 3 --> 2 g->edge[4].u = 3; g->edge[4].v = 2; g->edge[4].w = 2; bellmanford(g, 0); //0 is the source vertex return 0; } void bellmanford(struct Graph *g, int source) { //variables int i, j, u, v, w; //total vertex in the graph g int tV = g->V; //total edge in the graph g int tE = g->E; //distance array //size equal to the number of vertices of the graph g int d[tV]; //predecessor array //size equal to the number of vertices of the graph g int p[tV]; //step 1: fill the distance array and predecessor array for (i = 0; i < tV; i++) { d[i] = INFINITY; p[i] = 0; } //mark the source vertex d = 0; //step 2: relax edges |V| - 1 times for (i = 1; i <= tV - 1; i++) { for (j = 0; j < tE; j++) { //get the edge data u = g->edge[j].u; v = g->edge[j].v; w = g->edge[j].w; if (d[u] != INFINITY && d[v] > d[u] + w) { d[v] = d[u] + w; p[v] = u; } } } //step 3: detect negative cycle //if value changes then we have a negative cycle in the graph //and we cannot find the shortest distances for (i = 0; i < tE; i++) { u = g->edge[i].u; v = g->edge[i].v; w = g->edge[i].w; if (d[u] != INFINITY && d[v] > d[u] + w) { printf("Negative weight cycle detected!\n"); return; } } //No negative weight cycle found! //print the distance and predecessor array printf("Distance array: "); display(d, tV); printf("Predecessor array: "); display(p, tV); } void display(int arr[], int size) { int i; for (i = 0; i < size; i++) { printf("%d ", arr[i]); } printf("\n"); }
Source code by C++ Language:
// Bellman Ford Algorithm in C++ #include <bits/stdc++.h> // Struct for the edges of the graph struct Edge { int u; //start vertex of the edge int v; //end vertex of the edge int w; //w of the edge (u,v) }; // Graph - it consists of edges struct Graph { int V; // Total number of vertices in the graph int E; // Total number of edges in the graph struct Edge* edge; // Array of edges }; // Creates a graph with V vertices and E edges struct Graph* createGraph(int V, int E) { struct Graph* graph = new Graph; graph->V = V; // Total Vertices graph->E = E; // Total edges // Array of edges for graph graph->edge = new Edge[E]; return graph; } // Printing the solution void printArr(int arr[], int size) { int i; for (i = 0; i < size; i++) { printf("%d ", arr[i]); } printf("\n"); } void BellmanFord(struct Graph* graph, int u) { int V = graph->V; int E = graph->E; int dist[V]; // Step 1: fill the distance array and predecessor array for (int i = 0; i < V; i++) dist[i] = INT_MAX; // Mark the source vertex dist[u] = 0; // Step 2: relax edges |V| - 1 times for (int i = 1; i <= V - 1; i++) { for (int j = 0; j < E; j++) { // Get the edge data int u = graph->edge[j].u; int v = graph->edge[j].v; int w = graph->edge[j].w; if (dist[u] != INT_MAX && dist[u] + w < dist[v]) dist[v] = dist[u] + w; } } // Step 3: detect negative cycle // if value changes then we have a negative cycle in the graph // and we cannot find the shortest distances for (int i = 0; i < E; i++) { int u = graph->edge[i].u; int v = graph->edge[i].v; int w = graph->edge[i].w; if (dist[u] != INT_MAX && dist[u] + w < dist[v]) { printf("Graph contains negative w cycle"); return; } } // No negative weight cycle found! // Print the distance and predecessor array printArr(dist, V); return; } int main() { // Create a graph int V = 5; // Total vertices int E = 8; // Total edges // Array of edges for graph struct Graph* graph = createGraph(V, E); //------- adding the edges of the graph /* edge(u, v) where u = start vertex of the edge (u,v) v = end vertex of the edge (u,v) w is the weight of the edge (u,v) */ //edge 0 --> 1 graph->edge[0].u = 0; graph->edge[0].v = 1; graph->edge[0].w = 5; //edge 0 --> 2 graph->edge[1].u = 0; graph->edge[1].v = 2; graph->edge[1].w = 4; //edge 1 --> 3 graph->edge[2].u = 1; graph->edge[2].v = 3; graph->edge[2].w = 3; //edge 2 --> 1 graph->edge[3].u = 2; graph->edge[3].v = 1; graph->edge[3].w = 6; //edge 3 --> 2 graph->edge[4].u = 3; graph->edge[4].v = 2; graph->edge[4].w = 2; BellmanFord(graph, 0); //0 is the source vertex return 0; }
7. Bellman Ford’s Complexity
7.1. Time Complexity
Best Case Complexity | O(E) |
Average Case Complexity | O(VE) |
Worst Case Complexity | O(VE) |
7.2. Space Complexity
And, the space complexity is O(V)
.
8. Bellman Ford’s Algorithm Applications
- For calculating shortest paths in routing algorithms
- For finding the shortest path